So after listening to Narrativefirst's 12th Podcast Episode (starting at 6.5 minutes in) I did exactly what was advised not to do. I tried to figure out what lead to this specific situation described.
What kind of choices would lead to all story points (down to the progression) being determined, except for the Judgment? And after some testing, I figured it out.
Before I get into that, I want to explain why I even tried to figure this out. I like Interactive Fiction. And I've been trying to figure out how to use Dramatica to tell stories interactively. There's been a discussion on discuss.dramatica,com about it, but I wasn't satisfied with the idea of starting new storyforms with every outlying choice and such. But what if we could use one story form that makes one argument, and only leaves the personal judgment open? The thing about the current Theory is that it doesn't tell you how the relationship ends. Whether it's happy, sad, angry... Whether the relationship is already in place at the beginning or not... whether the relationship is over at the end or not... This means that it leaves all of that open to the author. In addition it doesn't tell you how the other characters feel about each other either. Using this and a story form with an open-to-interpretation judgment... what can you do with that?
A simple example: Imagine a romantic IF where you play a student (our MC). The objective story goal is to have a great school festival. While that is going on, our MC may or may not form relationships with other students. Using our prepared story form, the different paths to however-many endings could all make the same argument for how to succeed/fail in making that great school festival, while leaving the happiness of our MC and the relationships they make dependent on the player's choices.
With that out of the way, I will now tell you what choices will determine everything but the Judgment. If you don't want the magic ruined, do not read any further.
Showing posts with label narrativefirst. Show all posts
Showing posts with label narrativefirst. Show all posts
Sunday, August 14, 2016
Friday, August 12, 2016
Finding the Inequity inside the MC Problem
After listening to Narrative First's Podcast Episode "Supercharging the Conflict in your Story" (the supercharging part starts at about 20 minutes in), I wondered if I could use anything specific to create these inequities he is talking about, specifically when it comes to the Main Character Problem.
After setting a blank story form's Main Character Problem to Pursuit, like his first example, I looked into the other story points and tried to find anything that resembled the second, incompatible truth of the Mary character. In fact, if you look to the Influence Character Problem, you find these options:
Let's use his other example, with a Main Character Problem of Certainty.
I looked into this a bit more, and found which Main Character Problems lead to which Influence Character problems.
If your Main Character Problem is in the left column, then the Influence Character Problem is one of the elements in the right column in the same row. If your Main Character Problem is in the right column, then the Influence Character Problem is one of the elements in the left column in the same row.
Using an Example of, say, Temptation (third-to-last row, right):
Maybe Test (fourth row, right):
Now these examples may or may not be good, but I think you get the idea. You have to make sure that the MC Problem is actually the problem and not the IC Problem. The MC keeps doing the MC Problem, but the other thing is also there, standing in the way.
Now you might wonder why I don't simply use the Main Character Focus/Symptom for this exercise. That's because the Focus/Symptom is, as the name implies, the symptom of that inequity and not part of the inequity itself. (Some of the potential IC Problems are potential MC Symptoms as well, I know). And the obvious part of integrating the IC Point of View is there as well.
In the end, all this is, is a tool to make your Main Character Problem more concrete in your head.
After setting a blank story form's Main Character Problem to Pursuit, like his first example, I looked into the other story points and tried to find anything that resembled the second, incompatible truth of the Mary character. In fact, if you look to the Influence Character Problem, you find these options:
- Consider
- Logic
- Help
- Support
"You either not care or you can not pursue, but you can't pursue and want to help at the same time."I don't know if this was obvious from the beginning and I just didn't notice it, but this makes so much sense to me. This could be why the Influence Character has an effect on the Main Character in the first place. On the other hand, this is only the case if Help is truly the Influence Character's Problem, which doesn't have to be the case. Still, these four options seem like good brainstorming tools for finding that illusive inequity, even if you're not thinking of the Influence Character quite yet.
Jim Hull, Narrative First Podcast 10: Supercharging the Conflict in your Story (Emphasis mine)
Let's use his other example, with a Main Character Problem of Certainty.
- Proaction
- Inaction
- Deduction
- Reduction
"He's always looking for an angle and no one can really trust him to not find fault with them, and then he only ends up matching with other people that are like-minded like him and he never actually mentally connects with somebody."While not as obvious as the first example, it does sound a bit like Reduction or Deduction, doesn't it?
Jim Hull, Narrative First Podcast 10: Supercharging the Conflict in your Story
I looked into this a bit more, and found which Main Character Problems lead to which Influence Character problems.
If your Main Character Problem is in the left column, then the Influence Character Problem is one of the elements in the right column in the same row. If your Main Character Problem is in the right column, then the Influence Character Problem is one of the elements in the left column in the same row.
Using an Example of, say, Temptation (third-to-last row, right):
- You can't take the easy way out if you don't want people complaining about it.
- You can't take the easy way out if someone stands in your way.
- You can't carelessly indulge if you feel terrible afterward.
- You can't give in to your temptations if you care about hurting other people's feelings.
- You can't carelessly indulge if you don't want people to rethink having you around.
Maybe Test (fourth row, right):
- You can't test the limits if you acknowledge that there are no limits.
- You can't test everything if testing everything takes too long for you.
- You can't keep testing something if you also want to have it run smoothly
- You can't rely on tried and tested methods and also want to act on mere intuition
- You can't test something that is unfalsifiable.
Now these examples may or may not be good, but I think you get the idea. You have to make sure that the MC Problem is actually the problem and not the IC Problem. The MC keeps doing the MC Problem, but the other thing is also there, standing in the way.
Now you might wonder why I don't simply use the Main Character Focus/Symptom for this exercise. That's because the Focus/Symptom is, as the name implies, the symptom of that inequity and not part of the inequity itself. (Some of the potential IC Problems are potential MC Symptoms as well, I know). And the obvious part of integrating the IC Point of View is there as well.
In the end, all this is, is a tool to make your Main Character Problem more concrete in your head.
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